Agile teams have a vocabulary of their own. In Scrum, the Product Owner orders the product backlog, the team agrees a sprint goal, and everyone checks progress at the daily scrum. Hover over (or tap) the underlined words to see their definitions.
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Agile basics
- Agile
- An approach to work that delivers in small increments, gets feedback early and adapts the plan as the team learns.
- Agile Manifesto
- The 2001 statement of four values and twelve principles behind agile software development.
- Iteration
- A short, fixed period of work that ends with something usable. Scrum calls it a sprint.
- Increment
- The finished, usable work produced by the end of an iteration, added to everything delivered before it.
- Timebox
- A fixed maximum amount of time for an activity. When the time is up, the activity ends.
- Cross-functional team
- A team with all the skills it needs to deliver work without waiting on other teams.
- Self-managing team (self-organizing team)
- A team that decides for itself who does what, when and how.
- Stakeholder
- Anyone with an interest in the product or affected by it, such as customers, users, sponsors or other teams.
- MVP (minimum viable product)
- The simplest version of a product that can be released to learn from real users.
- Technical debt
- The future cost of shortcuts taken now, such as quick fixes that make later changes slower and riskier.
- Spike
- A timeboxed investigation to answer a question or reduce uncertainty before committing to the work.
Backlog and estimation
- Epic
- A large body of work that is split into smaller stories and delivered over several iterations.
- User story (story)
- A small piece of functionality described from the user's point of view, often written as "As a…, I want…, so that…".
- Acceptance criteria
- The conditions a story must meet for the Product Owner or customer to accept it.
- Definition of Done (DoD)
- The shared checklist every piece of work must meet before it counts as finished, such as tested, reviewed and documented.
- Definition of Ready (DoR)
- The conditions a backlog item must meet before the team starts it, such as clear acceptance criteria and an estimate.
- Backlog refinement (backlog grooming)
- Ongoing work to clarify, split and estimate backlog items so they are ready for planning.
- Story points (story point)
- A relative estimate of the effort, complexity and uncertainty of a story, used instead of hours.
- Planning poker
- An estimation game where everyone reveals an estimate at the same time, then the team discusses the differences and estimates again.
- T-shirt sizing
- Rough relative estimation using sizes such as S, M, L and XL, useful early on when detail is thin.
- Velocity
- The average amount of work a team finishes per sprint, used to forecast how much it can take on.
- Capacity
- How much work a team can take on in a period, given holidays, meetings and other commitments.
- Burndown chart
- A chart of the work remaining over time. The line should reach zero by the end of the sprint.
- Burnup chart
- A chart of the work completed over time against the total scope, so changes in scope are visible.
Scrum
- Scrum
- A lightweight framework in which a small team delivers value in sprints, using defined accountabilities, events and artifacts.
- Sprint
- A timebox of one month or less in which a Scrum team creates a usable increment. A new sprint starts as soon as the last one ends.
- Product Owner
- The person accountable for maximizing the value of the product, mainly by managing and ordering the product backlog.
- Scrum Master
- The person accountable for the team's effectiveness with Scrum, by coaching the team and helping remove impediments.
- Developers
- In Scrum, the people on the team who create each increment, whatever their specialty.
- Product backlog
- The ordered list of everything that might be needed to improve the product. It is never complete.
- Sprint backlog
- The sprint goal, the backlog items chosen for the sprint, and the team's plan for delivering them.
- Product goal
- The long-term objective for the product that the Scrum team works toward.
- Sprint goal
- The single objective for a sprint, which gives the team focus and flexibility over the exact work.
- Sprint planning
- The event that starts a sprint, where the team decides why the sprint is valuable, what can be done and how.
- Daily scrum (daily stand-up, stand-up)
- A 15-minute daily event where the developers check progress toward the sprint goal and adjust their plan.
- Sprint review
- The event near the end of a sprint where the team shows stakeholders what was done and they agree what to do next.
- Sprint retrospective (retro)
- The event that ends a sprint, where the team looks at how it worked and picks improvements to make.
- Impediment (blocker)
- Anything that slows the team down or stops its progress.
Kanban and flow
- Kanban
- A method for managing the flow of work by making it visible on a board, limiting work in progress and improving continuously.
- WIP limit (work in progress limit)
- The most items allowed in a stage of the workflow at once, so work finishes before new work starts.
- Pull system
- A way of working where people pull the next item when they have capacity, instead of having work pushed onto them.
- Lead time
- The time from when a request is made until it is delivered.
- Cycle time
- The time from when work on an item starts until it is finished.
- Throughput
- The number of items finished in a period, such as stories per week.
- Cumulative flow diagram (CFD)
- A chart of how many items are in each stage over time. A band that keeps widening shows a bottleneck.
Scaling agile
- SAFe (Scaled Agile Framework)
- A framework for applying agile practices across many teams in a large organization.
- Agile Release Train (ART)
- In SAFe, a long-lived team of agile teams that plans, commits and delivers together.
- PI planning (Program Increment planning, PI)
- In SAFe, a regular event, usually every 8 to 12 weeks, where all the teams on a release train plan the next increment together.
- Scrum of Scrums
- A regular meeting where representatives from several Scrum teams coordinate work and dependencies.
SAFe® is a registered trademark of Scaled Agile, Inc. This glossary is independent and not endorsed by Scaled Agile.
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